 #version 330 core
   
out vec4 FragColor;
in vec2 TexCoord;

uniform sampler2D ourTexture;
uniform bool outline = false;
void main()
{
	FragColor = vec4(texture2D(ourTexture, TexCoord).rgba);
	if(outline)
		FragColor = vec4(1.0f,0.0f,0.0f,1.0f);
}
